Class: Camera
相机基类
Hierarchy
- 
↳ Camera
Table of contents
Constructors
Properties
- cameraType
- projectionMatrix
- viewMatrix
- projectionViewMatrix
- worldPosition
- frustum
- visible
- localMatrix
- worldMatrix
- matrixAutoUpdate
- position
- scale
- rotation
- quaternion
- up
- children
- parent
- worldMatrixNeedsUpdate
Accessors
Methods
- perspective
- orthographic
- lookAt
- updateMatrixWorld
- frustumIntersectsMesh
- project
- unproject
- updateProjectionMatrix
- add
- remove
- contains
- setParent
- traverse
- updateMatrix
- decompose
- clone
- copy
Constructors
constructor
• new Camera(«destructured»?): Camera
Parameters
| Name | Type | 
|---|---|
| «destructured» | CameraOptions | 
Returns
Overrides
Defined in
Properties
cameraType
• cameraType: CameraType
相机类型(默认有两种相机:perspective和orthographic)
Defined in
projectionMatrix
• projectionMatrix: ProjectionMatrix
投影矩阵
Defined in
viewMatrix
• viewMatrix: Matrix4
视图矩阵
Defined in
projectionViewMatrix
• projectionViewMatrix: ProjectionMatrix
pv矩阵,它是 projectionMatrix和viewMatrix 的乘积
Defined in
worldPosition
• worldPosition: Vector3
世界位置坐标
Defined in
frustum
• frustum: Matrix4
Defined in
visible
• visible: boolean
是否可见
Inherited from
Defined in
localMatrix
• localMatrix: ProjectionMatrix
局部变换矩阵
Inherited from
Defined in
worldMatrix
• worldMatrix: ProjectionMatrix
物体的世界变换矩阵 (如果没有父级,那么他和局部变化矩阵相同)
Inherited from
Defined in
matrixAutoUpdate
• matrixAutoUpdate: boolean
当这个属性设置了之后,它将计算每一帧的位移、旋转(四元变换)和缩 放矩阵,并重新计算 worldMatrix 属性
Inherited from
Defined in
position
• position: Vector3
物体局部位置
Inherited from
Defined in
scale
• scale: Vector3
物体的局部缩放
Inherited from
Defined in
rotation
• rotation: Euler
物体的局部旋转
Inherited from
Defined in
quaternion
• quaternion: Quaternion
物体的局部旋转
Inherited from
Defined in
up
• up: Vector3
物体的朝向
Inherited from
Defined in
children
• children: Object3D[]
对象子级
Inherited from
Defined in
parent
• parent: WithNull<Object3D>
对象父级
Inherited from
Defined in
worldMatrixNeedsUpdate
• worldMatrixNeedsUpdate: boolean
当这个属性设置了之后,它将计算在那一帧中的 worldMatrix,并将这个值重置为false。默认值为false
Inherited from
Object3D.worldMatrixNeedsUpdate
Defined in
Accessors
near
• get near(): number
获取像机的近端面
Returns
number
Defined in
• set near(n): void
设置像机的近端面,并更新摄像机投影矩阵
Parameters
| Name | Type | Description | 
|---|---|---|
| n | number | near | 
Returns
void
Defined in
far
• get far(): number
获取像机的远端面
Returns
number
Defined in
• set far(f): void
设置像机的远端面,并更新摄像机投影矩阵
Parameters
| Name | Type | 
|---|---|
| f | number | 
Returns
void
Defined in
fov
• get fov(): number
获取摄像机视锥体垂直视野角度
Returns
number
Defined in
• set fov(f): void
设置摄像机视锥体垂直视野角度,并更新摄像机投影矩阵
Parameters
| Name | Type | Description | 
|---|---|---|
| f | number | 角度值 | 
Returns
void
Defined in
aspect
• get aspect(): number
获取相机视锥体的纵横比
Returns
number
Defined in
• set aspect(aspect): void
设置相机视锥体的纵横比,并更新摄像机投影矩阵
Parameters
| Name | Type | 
|---|---|
| aspect | number | 
Returns
void
Defined in
zoom
• get zoom(): number
获取相机的缩放倍数
Returns
number
Defined in
• set zoom(zoom): void
设置相机的缩放倍数,并更新摄像机投影矩阵
Parameters
| Name | Type | 
|---|---|
| zoom | number | 
Returns
void
Defined in
bounds
• get bounds(): WithUndef<Bounds>
获取像机视锥体的范围
Returns
WithUndef<Bounds>
Defined in
• set bounds(bounds): void
设置相机像机视锥体的范围,并更新摄像机投影矩阵
Parameters
| Name | Type | 
|---|---|
| bounds | WithUndef<Bounds> | 
Returns
void
Defined in
Methods
perspective
▸ perspective(fov?, aspect?, near?, far?): void
创建或者更新 projectionMatrix 透视相机矩阵
Parameters
| Name | Type | 
|---|---|
| fov | number | 
| aspect | number | 
| near | number | 
| far | number | 
Returns
void
Defined in
orthographic
▸ orthographic(left, right, top, bottom, near?, far?, zoom?): void
创建或者更新 projectionMatrix 平面相机矩阵
Parameters
| Name | Type | Default value | 
|---|---|---|
| left | any | undefined | 
| right | any | undefined | 
| top | any | undefined | 
| bottom | any | undefined | 
| near | number | undefined | 
| far | number | undefined | 
| zoom | number | 1 | 
Returns
void
Defined in
lookAt
▸ lookAt(t): Camera
设置相机的朝向
Parameters
| Name | Type | Description | 
|---|---|---|
| t | any | 朝向位置,是一个三维向量 | 
Returns
Overrides
Defined in
updateMatrixWorld
▸ updateMatrixWorld(): Camera
用于更新一个对象的世界矩阵。
每个可视对象都有一个叫做 worldMatrix 的矩阵,表示这个对象在世界坐标系中的位置和方向。
当您修改对象的位置、旋转或缩放时,对象的 worldMatrix 矩阵会发生变化。如果您希望将这些变化反映到场景中,就需要调用 updateMatrixWorld 函数。
Returns
Overrides
Defined in
frustumIntersectsMesh
▸ frustumIntersectsMesh(node, worldMatrix?): boolean
判断 mesh 是否在相机视椎体内
Parameters
| Name | Type | Default value | 
|---|---|---|
| node | any | undefined | 
| worldMatrix | any | node.worldMatrix | 
Returns
boolean
Defined in
project
▸ project(v): Camera
转换到世界坐标
Parameters
| Name | Type | 
|---|---|
| v | any | 
Returns
Defined in
unproject
▸ unproject(v): Camera
Parameters
| Name | Type | 
|---|---|
| v | any | 
Returns
Defined in
updateProjectionMatrix
▸ updateProjectionMatrix(): void
更新摄像机投影矩阵,必须由子类实现
Returns
void
Defined in
add
▸ add(object, notifyChild?): void
添加对象到这个对象的子级
Parameters
| Name | Type | Default value | 
|---|---|---|
| object | Object3D | undefined | 
| notifyChild | boolean | true | 
Returns
void
Inherited from
Defined in
remove
▸ remove(object, notifyChild?): void
从此对象移除传入的对象(如果存在)
Parameters
| Name | Type | Default value | 
|---|---|---|
| object | Object3D | undefined | 
| notifyChild | boolean | true | 
Returns
void
Inherited from
Defined in
contains
▸ contains(object): boolean
判断此渲染对象的子集是否包含传入的渲染对象
Parameters
| Name | Type | 
|---|---|
| object | Object3D | 
Returns
boolean
Inherited from
Defined in
setParent
▸ setParent(object, notifyParent?): void
设置此渲染对象的父集
Parameters
| Name | Type | Default value | Description | 
|---|---|---|---|
| object | any | undefined | 渲染对象 | 
| notifyParent | boolean | true | 设置是否将此渲染对象添加到传入的渲染对象中 | 
Returns
void
Inherited from
Defined in
traverse
▸ traverse(callback): void
遍历此对象(包含子对象)
Parameters
| Name | Type | Description | 
|---|---|---|
| callback | any | 回调函数 | 
Returns
void
Inherited from
Defined in
updateMatrix
▸ updateMatrix(): void
更新局部变换矩阵
Returns
void
Inherited from
Defined in
decompose
▸ decompose(): void
从局部矩阵计算位置,旋转和缩放
Returns
void
Inherited from
Defined in
clone
▸ clone(): Object3D
克隆此渲染对象
Returns
Inherited from
Defined in
copy
▸ copy(object, recursive?): Camera
复制给定的对象到这个对象中
Parameters
| Name | Type | Description | 
|---|---|---|
| object | Object3D | 渲染对象 | 
| recursive? | boolean | 设置是否复制子对象 |